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<div class="header">
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<div class="title">PxRigidBodyExt Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="classPxRigidBodyExt.html#a732d9246bc10aef4aa76f4a6c941c7c5">addForceAtLocalPos</a>(PxRigidBody &amp;body, const PxVec3 &amp;force, const PxVec3 &amp;pos, PxForceMode::Enum mode=PxForceMode::eFORCE, bool wakeup=true)</td><td class="entry"><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="classPxRigidBodyExt.html#a0e3a81ec184fe8981dbbcebff6da1f61">addForceAtPos</a>(PxRigidBody &amp;body, const PxVec3 &amp;force, const PxVec3 &amp;pos, PxForceMode::Enum mode=PxForceMode::eFORCE, bool wakeup=true)</td><td class="entry"><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classPxRigidBodyExt.html#ace7be55938f260ee769b993c6c90d288">addLocalForceAtLocalPos</a>(PxRigidBody &amp;body, const PxVec3 &amp;force, const PxVec3 &amp;pos, PxForceMode::Enum mode=PxForceMode::eFORCE, bool wakeup=true)</td><td class="entry"><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="classPxRigidBodyExt.html#a0df8ee24ebf8b840909bdb09c8d90717">addLocalForceAtPos</a>(PxRigidBody &amp;body, const PxVec3 &amp;force, const PxVec3 &amp;pos, PxForceMode::Enum mode=PxForceMode::eFORCE, bool wakeup=true)</td><td class="entry"><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classPxRigidBodyExt.html#aa1215782ff3e5c18ca42d8805578c21a">computeLinearAngularImpulse</a>(const PxRigidBody &amp;body, const PxTransform &amp;globalPose, const PxVec3 &amp;point, const PxVec3 &amp;impulse, const PxReal invMassScale, const PxReal invInertiaScale, PxVec3 &amp;linearImpulse, PxVec3 &amp;angularImpulse)</td><td class="entry"><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="classPxRigidBodyExt.html#a44f1a4248b259bc96ff5dfb233860b4d">computeMassPropertiesFromShapes</a>(const PxShape *const *shapes, PxU32 shapeCount)</td><td class="entry"><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classPxRigidBodyExt.html#aa0684e41c619824229cdedb47e06563a">computeVelocityDeltaFromImpulse</a>(const PxRigidBody &amp;body, const PxVec3 &amp;impulsiveForce, const PxVec3 &amp;impulsiveTorque, PxVec3 &amp;deltaLinearVelocity, PxVec3 &amp;deltaAngularVelocity)</td><td class="entry"><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="classPxRigidBodyExt.html#abc672d4db8e02d4ddc1d8ee18068221a">computeVelocityDeltaFromImpulse</a>(const PxRigidBody &amp;body, const PxTransform &amp;globalPose, const PxVec3 &amp;point, const PxVec3 &amp;impulse, const PxReal invMassScale, const PxReal invInertiaScale, PxVec3 &amp;deltaLinearVelocity, PxVec3 &amp;deltaAngularVelocity)</td><td class="entry"><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classPxRigidBodyExt.html#ab79486496528ea623774e7a9b021633d">getLocalVelocityAtLocalPos</a>(const PxRigidBody &amp;body, const PxVec3 &amp;pos)</td><td class="entry"><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="classPxRigidBodyExt.html#afed73713b7c1032a7ce921c7de25a278">getVelocityAtOffset</a>(const PxRigidBody &amp;body, const PxVec3 &amp;pos)</td><td class="entry"><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classPxRigidBodyExt.html#acce31159814673df7781eb62ee032ef2">getVelocityAtPos</a>(const PxRigidBody &amp;body, const PxVec3 &amp;pos)</td><td class="entry"><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="classPxRigidBodyExt.html#adfc2b24aa3d9207ce6af21094151aede">linearSweepMultiple</a>(PxRigidBody &amp;body, PxScene &amp;scene, const PxVec3 &amp;unitDir, const PxReal distance, PxHitFlags outputFlags, PxSweepHit *touchHitBuffer, PxU32 *touchHitShapeIndices, PxU32 touchHitBufferSize, PxSweepHit &amp;block, PxI32 &amp;blockingShapeIndex, bool &amp;overflow, const PxQueryFilterData &amp;filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL, const PxReal inflation=0.0f)</td><td class="entry"><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classPxRigidBodyExt.html#abff916a23a3b9f0e362d1ba2345f45dd">linearSweepSingle</a>(PxRigidBody &amp;body, PxScene &amp;scene, const PxVec3 &amp;unitDir, const PxReal distance, PxHitFlags outputFlags, PxSweepHit &amp;closestHit, PxU32 &amp;shapeIndex, const PxQueryFilterData &amp;filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL, const PxReal inflation=0.0f)</td><td class="entry"><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="classPxRigidBodyExt.html#ab8f6af57a0fde875c41e5d747dec49fb">setMassAndUpdateInertia</a>(PxRigidBody &amp;body, const PxReal *shapeMasses, PxU32 shapeMassCount, const PxVec3 *massLocalPose=NULL, bool includeNonSimShapes=false)</td><td class="entry"><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classPxRigidBodyExt.html#a33cb51d74c87d8b6f8a33c7e3580372d">setMassAndUpdateInertia</a>(PxRigidBody &amp;body, PxReal mass, const PxVec3 *massLocalPose=NULL, bool includeNonSimShapes=false)</td><td class="entry"><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="classPxRigidBodyExt.html#a769be90cdb138897ce426aa04ac0a1e7">updateMassAndInertia</a>(PxRigidBody &amp;body, const PxReal *shapeDensities, PxU32 shapeDensityCount, const PxVec3 *massLocalPose=NULL, bool includeNonSimShapes=false)</td><td class="entry"><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classPxRigidBodyExt.html#a3799da4d9faefd65517222250bacf33a">updateMassAndInertia</a>(PxRigidBody &amp;body, PxReal density, const PxVec3 *massLocalPose=NULL, bool includeNonSimShapes=false)</td><td class="entry"><a class="el" href="classPxRigidBodyExt.html">PxRigidBodyExt</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
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